![]() It sounds like a minor touch, but the effect it has on comfort and enjoyability is substantial – though if you prefer the stiff, slightly unwieldy control styles, that option is still available.Ĭombat itself is slightly uneven, especially early in Everspace 2 when your loadout is simpler. All systems are goĮverspace 2 plays so well, though, that you quickly overlook its less effectual moments.įor one thing, it improves the original’s fiddly ship controls by adding a set of sensitivity sliders. Everspace 2 embraces the kind of pithy banter you’d expect from something like Star Wars, though in moments both lighthearted and serious, most of the lines are read with a kind of flatness that robs the script of its intended effect. These are lush drawings with extensive attention to detail and lighting, though they move so quickly, you almost don’t have time to appreciate them before the next scene starts. The main story unfolds in a series of comic-like illustrations that give each character more emotional expression than 3D models or character portraits would. Everspace 2 feels more complex and lived in as a result, and even more so if you take time to explore its side quests from shady merchants, chat with outpost leaders who nurse festering grudges, and explore its wrecked ships with hints of the sad fates of those who once piloted them. Adam eventually meets a broad cast of characters with diverse and more interesting backgrounds who add a greater sense of depth to the galaxy. Rockfish created a fresh and unique world in the first game and takes the time to slow down and fill in the blanks in Everspace 2. This is more than just another space war story. Adam winds up with a former soldier turned rebel after he became disillusioned with the military’s tyranny, runs cargo for shady merchants, and comes to grips with the fact that most people, even his so-called friends, view him as a convenient tool thanks to his nature as a clone. Where the first Everspace focused almost too much on the conflict around Gorc and his desire to start a new war between Colonials and the Okkar, Everspace 2 takes a broader approach and looks at life on the edges of the galaxy. However, it does eventually find its footing and tells a set of much more interesting stories in the end. Despite his rather shallow writing in the opening hours, it’s almost impossible not to feel sympathy with him.Įverspace 2 places heavier emphasis on story, though the pacing is almost painfully slow in the first few missions, not helped by the rather bland quest structure where you collect materials and perform routine maintenance tasks. In the middle of the chaos, faction fighting, and disruption, Adam just wants to find a place to call home. What starts as a routine mining trip ends with kidnapping and his best friend stored in cryostasis, as Adam gets plunged into a complex tale of murderers, mutineers, outlaws, and misguided soldiers determined to preserve the peace at any cost. This Adam works as a gun-for-hire, so to speak, acting as a freelance mercenary who keeps mining crews safe when they venture into territory rife with outlaws and villains. Adam’s very existence is illegal, but as long as his employers don’t advertise the fact they’ve employed a clone, everybody – except the authorities – goes home happy. ![]() You play as Adam, one of the dozens, if not hundreds, of illegal Adam clones that streamed across the galaxy at the end of the first Everspace. It’s a brilliant sequel with excellent exploration and exciting combat, even if it’s a bit too willing to hide its own brilliance in the first few hours. Despite Everspace 2’s similarities in tone and style to other space operas and sci-fi epics, Rockfish is telling a fresh story that builds on what made the original Everspace so interesting. “I’ve heard this before!” you may say to yourself, and you’d be wrong. A galaxy teeters on the edge of war, as an army of clone soldiers threatens to shatter the already fragile peace.
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