Returning back to the T-shaped hallway, we find a guest bedroom to the west and a dressing room to the east. We can't go E from the icy corridor, as That's the haunted bedroom! W is the master bedroom, though it's devoid of anything interesting. North takes us into an icy corridor, and further north it is too dark to see. Heading upstairs, we find a hallway with exits leading north, east, and west. Graphics can be toggled on and off by entering a blank command, and gameplay speeds up quite a bit without the illustrations. The Cloak of Death map is a little wonky by normal indoor-adventure standards, with some inconsistent navigation between adjacent rooms, though everything makes reasonable geographic sense. There's also a letter, cryptically reading, "3 CEMETARY WAY,GOOLE.One free through heaven." Again, OPENing the desk doesn't seem to do anything, though we're not told that we can't do that.Ī conservatory in the northwest part of the first floor contains an old wooden chest OPEN CHEST yields only Tell me how, so it appears we will need to figure this out. The oak paneled study to the north of the sitting room contains a writing desk, suspiciously devoid of any other accessories examination reveals a Leather bound BIBLE on the desk. Examination of the fireplace yields some Lumps of coal. The Grandfather clock here can be OPENed, or at least the parser doesn't object, but we can't seem to discern any new details after doing so. To the east is a large sitting room where You can hear someone walking around upstairs. We begin in a dark hall with nothing whatsoever in inventory there's a Hungry looking rat lurking about, and in the great adventure game tradition, it looks as if we've just come into the house through the front door but there's no obvious way back out. Beyond this point, be advised that there are almost certain to be. Sarcastic, replying "Is that the best you can come up with?" or "Why do that?" when it can't understand the player's intent.Īs always, interested readers are encouraged to encounter the Cloak of Death before proceeding with my playthrough notes below, though in this case I strongly suggest having a walkthrough handy - I used Anthony Deakin's at CASA - as several of the puzzle solutions are maddeningly obtuse and it's easy to get oneself stuck by leaving the wrong item in the wrong place. Cockram uses a standard two-word parser, though its tone is humorously Is Cloak of Death a spooky old house adventure? A treasure hunt? It's hard to tellĪt first, and the vector-and-fill graphic illustrations are necessarily sparse and schematic due to memory limitations (though the game does utilize a textured-fill technique to make the visuals a bit more interesting.) The house is also rather empty, with several unfurnished rooms.
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